FANDOM


How to use Edit

!qbuy (array of numbers) [amount]

  • Array of numbers determine which upgrade to buy. Check the list of upgrades below to get the numbers. For example:

!qbuy 1 1 1 It will go under "Body upgrades", "Protection Upgrades" and then "+20 max hp, +40 max hp (Heavy)" upgrade.

  • [amount] is optional: It determines the amount of times to buy that upgrade. Example:

!qbuy 1 2 1 10 This will buy the "Body upgrades", "Physical upgrades", "+10% move speed" upgrade 10 times.

List of all upgrades (no tweaks yet) Edit

  1. Body upgrades
    1. Protection upgrades
      1. +20 max hp, +40 max hp (Heavy)
      2. +2 HP regen
      3. -10% fire dmg taken
      4. -10% crit dmg taken
      5. -10% blast dmg taken
      6. -10% bullets dmg taken
      7. -10% melee dmg taken
      8. -5% dmg taken
      9. -5% ranged dmg taken
      10. -10% sentry dmg taken
      11. +5% bleed avoidance chance
      12. +5% slow avoidance chance
      13. +5% fire avoidance chance
      14. +5% jarate avoidance chance
      15. +25% healer healing
      16. +1 backstab immunity
      17. +25% hp packs healing
      18. +1 headshot immunity
    2. Physical upgrades
      • Scout
        1. +10% move speed
        2. +20% jump height
        3. +1 air dash
        4. -25% weapon deployment time
        5. -5% damage force
        6. -10% airblast force
        7. -10% vertical airblast force
        8. +1 no falling damage
        9. +1 gesture speed
      • Other classes
        1. +10% move speed
        2. +20% jump height
        3. -25% weapon deployment time
        4. -5% damage force
        5. -10% airblast force
        6. -10% vertical airblast force
        7. +1 no falling damage
        8. +1 gesture speed
    3. Ammo & metal upgrades
      • Engineer
        1. +25% max metal
        2. +5 metal regen
        3. +25% max primary ammo
        4. +25% max secondary ammo
        5. +5% ammo regen (max +30%)
      • Spy
        1. Ammo & metal upgrades (Spy)
        2. +25% max secondary ammo
        3. +5% ammo regen (max +30%)
      • Other classes
        1. +25% max primary ammo
        2. +25% max secondary ammo
        3. +5% ammo regen (max +30%)
    4. Spy upgrades
      1. -25% cloak consumption rate
      2. -5% cloak rate
      3. -10% disguise speed
      4. -5% decloak speed
    5. (if not spy, 4) Extra features
      1. +Jingling footsteps
      2. +High pitched jingling footsteps
      3. +High tone voice
      4. +Low tone voice
      5. +Voice reverb #1
      6. +Voice reverb #2
      7. +Voice reverb #3
      8. +Voice short reverb
      9. +Voice metal reverb
      10. +Voice reverb + delay
      11. +Voice delay #1
      12. +Voice delay #2
      13. +Voice long delay
      14. +Voice robodelay
      15. +Voice distant delay #1
      16. +Voice distant delay #2
      17. +Voice cavernous delay
      18. +Voice repeater
      19. +10% voice pitch
      20. -10% voice pitch
      21. +Voice highpass
      22. +Voice bandpass
      23. +Voice speaker
      24. +Voice distorted speaker
      25. +Voice echo speaker
      26. +Voice chorus
      27. +Voice chorus verb
      28. +Voice explosion ring
      29. +Voice shock muffle
      30. +Voice the Brundle bundle
      31. +Voice evil
  • (all classes)
    • (Under weapon upgrades) Extra Features
      1. +1 Plasma disintegration frag
      2. +1 Ice frag, melts melee weapon on fire dmg for 15 seconds
      3. +1 Gold frag
      4. +1 Burning effect
      5. +1 Flying bits effect
      6. +1 Nemesis burst effect
      7. +1 Community sparkle effect
      8. +1 Fire 2 effect
      9. +1 Plasma particle effect
      10. +1 Beams particle effect
      11. +1 Heart particle effect
      12. +1 Holy glow
      13. +1 Green confetti
      14. +1 Purple confetti
      15. +1 Haunted ghosts
      16. +1 Green energy
      17. +1 Purple energy
      18. +1 Circling TF logo
      19. +1 Massed flies
      20. +1 Burning flames
      21. +1 Scorching flames
      22. +1 Searing plasma
      23. +1 Vivid plasma
      24. +1 Sunbeams
      25. +1 Circling peace sign
      26. +1 Circling heart
      27. +1 Map stamps
      28. +1 Genteel smoke
      29. +1 Stormy storm
      30. +1 Blizzardy storm
      31. +1 Nuts and bolts
      32. +1 Orbiting planets
      33. +1 Orbiting fire
      34. +1 Bubbling
      35. +1 Smoking
      36. +1 Steaming
      37. +1 Flaming lantern
      38. +1 Cloudy moon
      39. +1 Cauldron bubbles
      40. +1 Eerie orbiting fire
      41. +1 Knifestorm
      42. +1 Misty skull
      43. +1 Harvest moon
      44. +1 It's a secret to everybody
      45. +1 Stormy 13th hour
      46. +1 Unusual orbit cards
      47. +1 Kill-a-watt
      48. +1 Terror-watt
      49. +1 Cloud 9
      50. +1 Aces high
      51. +1 Dead presidents
      52. +1 Miami nights
      53. +1 Disco beat down
      54. +1 Phosphorous
      55. +1 Sulphurous
      56. +1 Memory leak
      57. +1 Overclocked
      58. +1 Electrostatic
      59. +1 Power surge
      60. +1 Anti-freeze
      61. +1 Time warp
      62. +1 Green black hole
      63. +1 Roboactive
      64. +1 Indubitably green tint
      65. +1 Zepheniah's greed tint
      66. +1 Noble hatter's violet tint
      67. +1 Deep commitment to purple tint
      68. +1 Mann Co. orange tint
      69. +1 Muskelmannbraun tint
      70. +1 Peculiarly drab tincture tint
      71. +1 Australium gold tint
      72. +1 Pink as hell tint
      73. +1 Team spirit (RED) tint
      74. +1 Team spirit (BLU) tint
      75. +1 Whiter white tint
      76. +1 Loot rarity
      77. +1 Australium
      78. +1 Item style override
  • Scout (Don't have backscatter yet)
    1. Upgrade primary
      1. Damage upgrades
        1. +25% damage
        2. +1 healing on hit
        3. +25 healing on kill
        4. +1 ignite on hit
        5. +33% afterburn damage
        6. +25% afterburn time
        7. +1 seconds of 40% slow on hit
        8. +1 mini-crits become crits
        9. +1 mini-crit airborne enemies
        10. +1 reveal cloaked spy on hit
        11. +1 reveal disguised spy on hit
        12. +1 crit on disguised spies
      2. Weapon specific upgrades
        • Scattergun
          1. -5% fire rate
          2. -10% reload rate
          3. +25% clip size
          4. +25% bullets per shot
          5. -10% bullet spread
          6. +1 enemy penetration
        • Baby-face blaster, Force-a-nature, Shortstop, Soda Popper
          1. -5% fire rate
          2. -10% reload rate
          3. +25% clip size
          4. +25% bullets per shot
          5. -10% bullet spread
          6. +1 knockback
          7. +25% knockbck
          8. +1 reload entire clip
          9. +1 enemy penetration
          10. +1 minicrits on back/close range
    2. Upgrade secondary
      • Pistol, Winger, Baby-face's Pistol
        1. Damage upgrades
          1. +25% damage
          2. +20% accurate damage (after first hit on any enemy)
          3. +1 healing on hit
          4. +25 healing on kill
          5. +1 seconds of 40% slow on hit
          6. +1 mini-crits become crits
          7. +1 mini-crit airborne enemies
          8. +1 reveal cloaked spy on hit
          9. +1 reveal disguised spy on hit
          10. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -5% fire rate
          2. +25% clip size
          3. -10% reload rate
          4. +1 bullets per shot (single)
          5. -10% bullet spread
          6. +1 enemy penetration
      • Cleaver
        1. Damage upgrades
          1. +25% damage vs players (Expensive)
          2. +1 ignite on hit
          3. +33% afterburn damage (Expensive)
          4. +25% afterburn time
          5. +15 healing on hit (Slowfire)
          6. +25 healing on kill
          7. +1 seconds of bleeding
          8. +1 seconds of 40% slow on hit
          9. +1 mini-crits become crits
          10. +1 mini-crit airborne enemies
          11. +1 reveal cloaked spy on hit
          12. +1 reveal disguised spy on hit
          13. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -10% effect recharge rate
          2. -5% fire rate
      • Bonk! Atomic Punch, Crit-a-cola
        1. Weapon specific upgrades
          1. -10% effect recharge rate
          2. -10% crit dmg taken
          3. -10% bullets dmg taken
      • Mad Milk
        1. Weapon specific upgrades
          1. -10% effect recharge rate
          2. +10% blast radius
    3. Upgrade melee
      • Bat (BUG)
      • Atomizer, Boston Basher, Candy Cane, Fan of War, Holy Mackarel, Sun-on-a-Stick
        1. Damage upgrades
          1. +25% damage
          2. +15 healing on hit (slowfire)
          3. +25 healing on kill
          4. +1 ignite on hit
          5. +33% afterburn damage
          6. +25% afterburn time
          7. +1 seconds of 40% slow on hit
          8. +1 damage causes airblast
          9. +25% airblast pushback scale
          10. +1 damage all connected
          11. +1 drop hp pack on kill
          12. +1 mini-crits become crits
          13. +1 mini-crit airborne enemies
          14. +1 reveal cloaked spy on hit
          15. +1 reveal disguised spy on hit
          16. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -10% attack rate (slow)
          2. +2 secs of crits on kill
          3. +25 degrees of hit angle
          4. +10% hit range
          5. +1 stun enemies with same weapon
          6. +1 crit from behind
          7. +1 speed buff allies on hit
          8. +1 increased damage on lower hp
          9. +1 mark for death
          10. +1 player capture value
      • Sandman, Wrap Assassin
        1. Damage upgrades
          1. +25% damage
          2. +15 healing on hit (slowfire)
          3. +25 healing on kill
          4. +1 ignite on hit
          5. +33% afterburn damage
          6. +25% afterburn time
          7. +1 seconds of 40% slow on hit
          8. +1 damage causes airblast
          9. +25% airblast pushback scale
          10. +1 damage all connected
          11. +1 mini-crits become crits
          12. +1 mini-crit airborne enemies
          13. +1 reveal cloaked spy on hit
          14. +1 reveal disguised spy on hit
          15. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -10% attack rate (slow)
          2. +2 secs of crits on kill
          3. +25 degrees of hit angle
          4. +10% hit range
          5. -10% effect recharge rate
          6. +1 max ammo
          7. +1 stun enemies with same weapon
          8. +1 crit from behind
          9. +1 speed buff allies on hit
          10. +1 increased damage on lower hp
          11. +1 mark for death
          12. +1 player capture value
  • Soldier
    1. Upgrade primary
      1. Damage upgrades
        1. +25% damage
        2. +10% blast radius
        3. -15% damage falloff
        4. +15% rage damage boost
        5. +1 rocket specialist
        6. +1 ignite on hit
        7. +33% afterburn damage
        8. +25% afterburn time
        9. +15 healing on hit (slowfire)
        10. +25 healing on kill
        11. +1 seconds of 40% slow on hit
        12. +1 mini-crits become crits
        13. +1 mini-crit airborne enemies
        14. +1 reveal cloaked spy on hit
        15. +1 reveal disguised spy on hit
        16. +1 crit on disguised spies
      2. Weapon specific upgrades
        • Cow Mangler
          1. -10% reload rate (U)
          2. -5% fire rate
          3. +1 energy auto-recharge
          4. +1 energy max charge
          5. +25% projectile speed
          6. -30% rocket jump dmg taken
          7. +20% movement speed while charging
        • (all others)
          1. -5% fire rate
          2. +25% clip size
          3. -10% reload rate
          4. +25% projectile speed
          5. +30% self push force
          6. -30% rocket jump dmg taken
    2. Upgrade secondary
      • Shotgun, Reserve Shooter
        1. Damage upgrades
          1. +25% damage
          2. +20% accurate damage (after first hit on any enemy)
          3. +1 healing on hit
          4. +25 healing on kill
          5. +1 seconds of 40% slow on hit
          6. +1 mini-crits become crits
          7. +1 mini-crit airborne enemies
          8. +1 reveal cloaked spy on hit
          9. +1 reveal disguised spy on hit
          10. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -5% fire rate
          2. +25% clip size
          3. -10% reload rate
          4. +25% bullets per shot
          5. -10% bullet spread
          6. -10% recoil (S)
          7. +1 enemy penetration
      • Righteous Bison
        1. Damage upgrades
          1. +25% damage vs players (Expensive)
          2. +1 ignite on hit
          3. +33% afterburn damage (Expensive)
          4. +25% afterburn time
          5. +1 healing on hit
          6. +25 healing on kill
          7. +1 seconds of bleeding
          8. +1 seconds of 40% slow on hit
          9. +1 mini-crits become crits
          10. +1 mini-crit airborne enemies
          11. +1 reveal cloaked spy on hit
          12. +1 reveal disguised spy on hit
          13. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -10% effect recharge rate
          2. -5% fire rate
          3. +1 energy auto-recharge
          4. +1 energy max charge
      • Gunboats, Mantreads
        1. Weapon specific upgrades
          1. -30% rocket jump dmg taken
          2. -10% crit dmg taken
          3. -10% blast dmg taken
          4. -10% melee dmg taken
      • Buff banner, Concheror, Battalion's Backup
        1. Weapon specific upgrades
          1. +25% buff duration
    3. Upgrade melee
      1. Damage upgrades
        1. +25% damage
        2. +15 healing on hit (slowfire)
        3. +25 healing on kill
        4. +1 seconds of 40% slow on hit
        5. +1 ignite on hit
        6. +33% afterburn damage
        7. +25% afterburn time
        8. +1 damage causes airblast
        9. +25% airblast pushback scale
        10. +1 mini-crits become crits
        11. +1 mini-crit airborne enemies
        12. +1 reveal cloaked spy on hit
        13. +1 reveal disguised spy on hit
        14. +1 crit on disguised spies
      2. Weapon specific upgrades
        1. -10% attack rate (slow)
        2. +25% damage bonus while <50% hp
        3. +2 secs of crits on kill
        4. +10% hit range
        5. +25 degrees of hit angle
        6. +1 stun enemies with same weapon
        7. +1 damage all connected
        8. +1 crit from behind
        9. +1 speed buff allies on hit
        10. +1 increased damage on lower hp
        11. +1 mark for death
        12. +1 player capture value
  • Pyro
    1. Upgrade primary
      1. Damage upgrades
        1. +25% damage
        2. +15% rage damage boost
        3. +33% afterburn damage
        4. +25% afterburn time
        5. +1 healing on hit
        6. +25 healing on kill
        7. +1 seconds of 40% slow on hit
        8. +1 mini-crits become crits
        9. +1 mini-crit airborne enemies
        10. +1 reveal cloaked spy on hit
        11. +1 reveal disguised spy on hit
        12. +1 crit on disguised spies
      2. Weapon specific upgrades
        1. +1 flame range
        2. -5% airblast fire rate
        3. +25% airblast pushback
        4. +5% airblast range
        5. -10% flame cost (ammo cost)
        6. -5% airblast cost
        7. +1 crits from behind
        8. +1 charged airblast
        9. +1 rage on damage
    2. Upgrade secondary
      • Shotgun, Reserve Shooter
        1. Damage upgrades
          1. +25% damage
          2. +20% accurate damage (after first hit on any enemy)
          3. +25% rage damage
          4. +1 ignite on hit
          5. +33% afterburn damage
          6. +25% afterburn time
          7. +1 healing on hit
          8. +25 healing on kill
          9. +1 seconds of 40% slow on hit
          10. +1 mini-crits become crits
          11. +1 mini-crit airborne enemies
          12. +1 reveal cloaked spy on hit
          13. +1 reveal disguised spy on hit
          14. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -5% fire rate
          2. +25% clip size
          3. -10% reload rate
          4. +25% bullets per shot
          5. -10% bullet spread
          6. -10% crit vs burning players
          7. +1 enemy penetration
      • Flare gun, Detonator, Manmelter, Scorch Shot
        1. Damage upgrades
          1. +25% damage
          2. +33% afterburn damage
          3. +25% afterburn time
          4. +1 healing on hit
          5. +25 healing on kill
          6. +1 seconds of 40% slow on hit
          7. +1 mini-crits become crits
          8. +1 mini-crit airborne enemies
          9. +1 reveal cloaked spy on hit
          10. +1 reveal disguised spy on hit
          11. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -10% reload rate
          2. -5% fire rate
          3. +10% blast radius
          4. -30% flare jump dmg taken
          5. +1 crits per extinguished player (only works on Manmelter)
    3. Upgrade melee
      1. Damage upgrades
        1. +25% damage
        2. +25% rage damage
        3. +1 ignite on hit
        4. +33% afterburn damage
        5. +25% afterburn time
        6. +15 healing on hit (slowfire)
        7. +25 healing on kill
        8. +1 seconds of 40% slow on hit
        9. +1 mini-crits become crits
        10. +1 mini-crit airborne enemies
        11. +1 reveal cloaked spy on hit
        12. +1 reveal disguised spy on hit
        13. +1 crit on disguised spies
      2. Weapon specific upgrades
        1. -10% attack rate (slow)
        2. +1 crit on burning players
        3. +2 secs of crits on kill
        4. +25 degrees of hit angle
        5. +10% hit range
        6. +1 stun enemies with same weapon
        7. +1 damage all connected
        8. +1 crit from behind
        9. +1 speed buff allies on hit
        10. +1 increased damage on lower hp
        11. +1 damage applies to sappers
        12. +1 player capture value
  • Demoman (don't have Tide Turner)
    1. Upgrade primary
      • Grenade Launcher, Loch and Load, Loose Cannon
        1. Damage upgrades
          1. +25% damage
          2. +10% blast radius
          3. -15% damage falloff
          4. +1 ignite on hit
          5. +33% afterburn damage
          6. +25% afterburn time
          7. +15 healing on hit (slowfire)
          8. +25 healing on kill
          9. +1 seconds of 40% slow on hit
          10. +1 mini-crits become crits
          11. +1 mini-crit airborne enemies
          12. +1 reveal cloaked spy on hit
          13. +1 reveal disguised spy on hit
          14. +1 crit on disguised spies
      • Grenade Launcher, Loch and Load
        1. Weapon specific upgrades
          1. -5% fire rate
          2. +25% clip size
          3. -10% reload rate
          4. +25% projectile speed
          5. +30% self push force
          6. -30% nade jump dmg taken
      • Loose Cannon
        1. Weapon specific upgrades
          1. -5% fire rate
          2. +25% clip size
          3. -10% reload rate
          4. +25% projectile speed
          5. +30% self push force
          6. -30% nade jump dmg taken
          7. +75% stomp damage
      • Ali Baba's Wee Booties, Bootlegger
        1. Protection Upgrades
          1. +40 max hp (Heavy)
        2. Charge Upgrades
          1. +50% charge time
          2. +50% charge impact damage
          3. +1 charge recharge time
          4. +50% turn control
    2. Upgrade secondary
      • Stickybomb Launcher, Scottish Resistance, Sticky Jumper
        1. Damage upgrades
          1. +25% damage
          2. +15% armor piercing damage
          3. +1 ignite on hit
          4. +33% afterburn damage
          5. +25% afterburn time
          6. +10% blast radius
          7. +15 healing on hit (slowfire)
          8. +25 healing on kill
          9. +1 seconds of 40% slow on hit
          10. +1 stickies detonate stickies
          11. +1 mini-crits become crits
          12. +1 mini-crit airborne enemies
          13. +1 reveal cloaked spy on hit
          14. +1 reveal disguised spy on hit
          15. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -5% fire rate
          2. +25% clip size
          3. +2 max pipebombs
          4. -10% reload rate
          5. -20% arm time
          6. +25% projectile speed
          7. -30% sticky jump dmg taken
          8. +1 sticky detonate mode
          9. +30% self push force
          10. +75% stomp damage
      • Chargin' Targe, Splendid Screen
        1. Protection Upgrades
          1. +1 afterburn immunity
          2. -10% bullet dmg taken
          3. -10% fire dmg taken
          4. -10% crit dmg taken
          5. -10% blast dmg taken
        2. Charge Upgrades
          1. +1 no charge impact range
          2. +1 charge recharge time
          3. +1 ignite on hit
          4. +1 seconds of bleeding
          5. +1 kills refills charge
    3. Upgrade melee
      • Ullapool Caber
        1. Damage upgrades
          1. +25% damage
          2. +10% blast radius
          3. +1 ignite on hit
          4. +33% afterburn damage
          5. +25% afterburn time
          6. +15 healing on hit (slowfire)
          7. +25 healing on kill
          8. +1 seconds of 40% slow on hit
          9. +1 mini-crits become crits
          10. +1 mini-crit airborne enemies
          11. +1 reveal cloaked spy on hit
          12. +1 reveal disguised spy on hit
          13. +1 crit on disguised spies
        2. Weapon specific upgrades (Ullapool Caber)
          1. +30% self dmg push force
      • (All others)
        1. Damage upgrades
          1. +25% damage
          2. +15 healing on hit (slowfire)
          3. +25 healing on kill
          4. +1 seconds of 40% slow on hit
          5. +1 ignite on hit
          6. +33% afterburn damage
          7. +25% afterburn time
          8. +1 damage causes airblast
          9. +25% airblast pushback scale
          10. +1 mini-crits become crits
          11. +1 mini-crit airborne enemies
          12. +1 reveal cloaked spy on hit
          13. +1 reveal disguised spy on hit
          14. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -10% attack rate (slow)
          2. +25% damage bonus while <50% hp
          3. +2 secs of crits on kill
          4. +10% hit range
          5. +25 degrees of hit angle
          6. +1 stun enemies with same weapon
          7. +1 damage all connected
          8. +1 crit from behind
          9. +1 speed buff allies on hit
          10. +1 increased damage on lower hp
          11. +1 mark for death
          12. +1 player capture value
  • Heavy
    1. Upgrade primary
      1. Damage upgrades
        1. +25% damage
        2. +20% accurate damage (after first hit on any enemy)
        3. +1 healing on hit
        4. +25 healing on kill
        5. +1 seconds of 40% slow on hit
        6. +1 destroy projectiles
        7. +1 enemy penetration
        8. +33% afterburn damage
        9. +25% afterburn time
        10. +1 mini-crits become crits
        11. +1 mini-crit airborne enemies
        12. +1 reveal cloaked spy on hit
        13. +1 reveal disguised spy on hit
        14. +1 crit on disguised spies
      2. Weapon specific upgrades
        1. -5% fire rate
        2. +20% bullets per shot (Heavy)
        3. -10% bullet spread
        4. -10% spin time
        5. +1 revenge crits on own medic killed
        6. +1 no spin sound
        7. +20% move speed while aiming
        8. +1 rage on damage
        9. +1 ring of fire while aiming
        10. +1 no flinching while aiming
    2. Upgrade secondary
      • Shotgun, Family Business
        1. Damage upgrades
          1. +25% damage
          2. +20% accurate damage (after first hit on any enemy)
          3. +1 healing on hit
          4. +25 healing on kill
          5. +1 seconds of 40% slow on hit
          6. +1 mini-crits become crits
          7. +1 mini-crit airborne enemies
          8. +1 reveal cloaked spy on hit
          9. +1 reveal disguised spy on hit
          10. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -5% fire rate
          2. +25% clip size
          3. -10% reload rate
          4. +25% bullets per shot
          5. -10% bullet spread
          6. -10% recoil (S)
          7. +1 enemy penetration
      • Sandvich, Buffalo Steak Sandvich, Dalokohs Bar
        1. Weapon specific upgrades
          1. -10% effect recharge rate
          2. -10% crit dmg taken
          3. -10% bullets dmg taken
    3. Upgrade melee
      1. Damage upgrades
        1. +25% damage
        2. +15 healing on hit (slowfire)
        3. +25 healing on kill
        4. +1 seconds of 40% slow on hit
        5. +1 damage causes airblast
        6. +25% airblast pushback scale
        7. +1 ignite on hit
        8. +33% afterburn damage
        9. +25% afterburn time
        10. +1 damage all connected
        11. +1 mini-crits become crits
        12. +1 mini-crit airborne enemies
        13. +1 reveal cloaked spy on hit
        14. +1 reveal disguised spy on hit
        15. +1 crit on disguised spies
      2. Weapon specific upgrades
        1. -10% attack rate (slow)
        2. +2 secs of crits on kill
        3. +25 degrees of hit angle
        4. +10% hit range
        5. +1 stun enemies with same weapon
        6. +1 crit from behind
        7. +1 speed buff allies on hit
        8. +1 increased damage on lower hp
        9. +1 player capture value
  • Engineer
    1. Upgrade primary
      1. Damage upgrades
        • Shotgun
          1. +25% damage
          2. +20% accurate damage (after first hit on any enemy)
          3. +1 healing on hit
          4. +25 healing on kill
          5. +1 seconds of 40% slow on hit
          6. +1 mini-crits become crits
          7. +1 mini-crit airborne enemies
          8. +1 reveal cloaked spy on hit
          9. +1 reveal disguised spy on hit
          10. +1 crit on disguised spies
        • Frontier Justice, Rescue Ranger, Widowmaker
          1. +25% damage
          2. +20% accurate damage (after first hit on any enemy)
          3. +15 healing on hit (slowfire)
          4. +25 healing on kill
          5. +1 seconds of 40% slow on hit
          6. +1 mini-crits become crits
          7. +1 mini-crit airborne enemies
          8. +1 reveal cloaked spy on hit
          9. +1 reveal disguised spy on hit
          10. +1 crit on disguised spies
        • Pomson 6000
          1. +25% damage vs players (Expensive)
          2. +1 ignite on hit
          3. +33% afterburn damage (Expensive)
          4. +25% afterburn time
          5. +15 healing on hit (slowfire)
          6. +25 healing on kill
          7. +1 seconds of 40% slow on hit
          8. +1 mini-crits become crits
          9. +1 mini-crit airborne enemies
          10. +1 reveal cloaked spy on hit
          11. +1 reveal disguised spy on hit
          12. +1 crit on disguised spies
      2. Weapon specific upgrades
        • Shotgun, Frontier Justice, Rescue Ranger, Widowmaker
          1. -5% fire rate
          2. +25% clip size
          3. -10% reload rate
          4. +25% bullets per shot
          5. -10% bullet spread
          6. -10% recoil (S)
          7. +1 enemy penetration
        • Pomson 6000
          1. -5% fire rate
          2. -10% reload rate
          3. +1 energy auto-recharge
          4. +1 energy max charge
    2. Upgrade secondary
      • Pistol
        1. Damage upgrades
          1. +25% damage
          2. +20% accurate damage (after first hit on any enemy)
          3. +1 healing on hit
          4. +25 healing on kill
          5. +1 seconds of 40% slow on hit
          6. +1 mini-crits become crits
          7. +1 mini-crit airborne enemies
          8. +1 reveal cloaked spy on hit
          9. +1 reveal disguised spy on hit
          10. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -5% fire rate
          2. +25% clip size
          3. -10% reload rate
          4. +1 bullets per shot (single)
          5. -10% bullet spread
          6. +1 enemy penetration
      • Short Circuit
        1. Damage upgrades
          1. +25% damage vs players (Cheap)
          2. +1 ignite on hit
          3. +33% afterburn damage (Expensive)
          4. +25% afterburn time
          5. +1 damage causes airblast
          6. +25% airblast pushback scale
          7. +1 healing on hit
          8. +25 healing on kill
          9. +1 seconds of 40% slow on hit
          10. +1 mini-crits become crits
          11. +1 mini-crit airborne enemies
          12. +1 reveal cloaked spy on hit
          13. +1 reveal disguised spy on hit
          14. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -5% fire rate
      • Wrangler
        1. Weapon specific upgrades
          1. -30% rocket jump dmg taken
          2. -10% crit dmg taken
          3. -10% blast dmg taken
          4. -10% melee dmg taken
    3. Upgrade melee
      1. Damage upgrades
        1. +25% damage
        2. +1 seconds of bleeding
        3. +1 healing on hit
        4. +25 healing on kill
        5. +1 seconds of 40% slow on hit
        6. +1 mini-crits become crits
        7. +1 mini-crit airborne enemies
        8. +1 reveal cloaked spy on hit
        9. +1 reveal disguised spy on hit
        10. +1 crit on disguised spies
      2. Weapon specific upgrades
        1. -10% attack rate (slow)
        2. +2 secs of crits on kill
        3. +25 degrees of hit angle
        4. +10% hit range
        5. +1 stun enemies with same weapon
        6. +1 damage all connected
        7. +1 crit from behind
        8. +1 speed buff allies on hit
        9. +1 increased damage on lower hp
        10. +1 player capture value
      3. Building tech upgrades
        1. +50% max hp
        2. +20% repair rate
        3. -5% sentries fire rate
        4. +1 main sentry ammo regen (max 40)
        5. +25% sentries damage
        6. +15% sentries enemy detection range
        7. +1 main sentry shield
        8. -10% main sentry shield recharge rate
        9. +1 dispenser range
        10. -5% cost
        11. +33% construction rate
        12. -5% deployment rate
        13. +1 mini-sentry
        14. +1 bidirectional teleport
  • Medic
    1. Upgrade primary
      • Syringe Gun, Blutsauger, Overdose
        1. Damage upgrades
          1. +25% damage
          2. +15% armor piercing damage
          3. +1 healing on hit
          4. +25 healing on kill
          5. +1 imbue in mad milk
          6. +1 seconds of 40% slow on hit
          7. +1 destroy projectiles
          8. +1 enemy penetration
          9. +1 mini-crits become crits
          10. +1 mini-crit airborne enemies
          11. +1 reveal cloaked spy on hit
          12. +1 reveal disguised spy on hit
          13. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -5% fire rate
          2. +25% clip size
          3. -10% reload rate
      • Crusader's Crossbow
        1. Damage upgrades
          1. +25% damage
          2. +15% armor piercing damage
          3. +1 healing on hit
          4. +25 healing on kill
          5. +1 seconds of bleeding
          6. +1 seconds of 40% slow on hit
          7. +1 destroy projectiles
          8. +1 enemy penetration
          9. +1 mini-crits become crits
          10. +1 mini-crit airborne enemies
          11. +1 reveal cloaked spy on hit
          12. +1 reveal disguised spy on hit
          13. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -5% fire rate
          2. +1 clip size (Big)
          3. -10% reload rate
    2. Upgrade secondary
      1. Weapon specific upgrades
        1. +25% healing rate
        2. +15% ubercharge rate
        3. +20% overheal
        4. +25% overheal decay
        5. +1 second of uber duration
        6. +25% ubercharge rate for healer
        7. +1 Quick-fix abilities
      2. Uber shield upgrades
        1. +1 Uber shield
        2. -5% recharge rate
        3. +1 max charges
        4. +25% damage vs players
        5. +1 ignite on hit
        6. +33% afterburn damage
        7. +25% afterburn time
        8. +1 damage causes airblast
        9. +25% airblast pushback scale
      3. Uber effects upgrades
        • Medigun
          1. +5% duration of crits
          2. +5% duration of mega heal
          3. +5% duration of speed boost
          4. +15% duration of crits after deployment
          5. +15% duration of mega heal after deployment
          6. +15% duration of speed boost after deployment
        • Kritzkrieg
          1. +5% duration of invulnerability
          2. +5% duration of mega heal
          3. +5% duration of speed boost
          4. +15% duration of invulnerability after deployment
          5. +15% duration of mega heal after deployment
          6. +15% duration of speed boost after deployment
        • Quick-fix
          1. +5% duration of invulnerability
          2. +5% duration of crits
          3. +5% duration of speed boost
          4. +15% duration of invulnerability after deployment
          5. +15% duration of crits after deployment
          6. +15% duration of speed boost after deployment
        • Vaccinator
          1. +5% duration of invulnerability
          2. +5% duration of crits
          3. +5% duration of mega heal
          4. +5% duration of speed boost
          5. +15% duration of invulnerability after deployment
          6. +15% duration of crits after deployment
          7. +15% duration of mega heal after deployment
          8. +15% duration of speed boost after deployment
      4. Vaccinator specific upgrades
        1. -5% bullet dmg taken passively
        2. -5% blast dmg taken passively
        3. -5% fire dmg taken passively
        4. -25% bullet dmg taken on uber
        5. -25% blast dmg taken on uber
        6. -25% fire dmg taken on uber
    3. Upgrade melee
      1. Damage upgrades
        1. +25% damage
        2. +1 damage all connected
        3. +1 damage causes airblast
        4. +25% airblast pushback scale
        5. +15 healing on hit (slowfire)
        6. +25 healing on kill
        7. +1 seconds of 40% slow on hit
        8. +1 mini-crits become crits
        9. +1 mini-crit airborne enemies
        10. +1 reveal cloaked spy on hit
        11. +1 reveal disguised spy on hit
        12. +1 crit on disguised spies
      2. Weapon specific upgrades
        1. -10% attack rate (slow)
        2. +2 secs of crits on kill
        3. +5% ubercharge on hit
        4. +10% preserved ubercharge
        5. +25 degrees of hit angle
        6. +10% hit range
        7. +1 see enemy hp
        8. +1 aoe heal on taunt
        9. +1 stun enemies with same weapon
        10. +1 crit from behind
        11. +1 speed buff allies on hit
        12. +1 increased damage on lower hp
        13. +1 player capture value
  • Sniper
    1. Upgrade primary
      • Sniper Rifle, Bazaar Bargain, Classic, Hitman's Heatmaker, Machina, Sydney Sleeper
        1. Damage upgrades
          1. +25% damage
          2. +25% full charge damage
          3. +1 explosive headshot
          4. +25% headshot damage
          5. +20% accurate damage (after first hit on any enemy)
          6. +1 enemy penetration
          7. +1 healing on hit
          8. +25 healing on kill
          9. +1 seconds of 40% slow on hit
          10. +1 seconds of bleeding
          11. +1 mini-crits become crits
          12. +1 mini-crit airborne enemies
          13. +1 reveal cloaked spy on hit
          14. +1 reveal disguised spy on hit
          15. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -5% fire rate
          2. -10% reload rate
          3. +1 bullets per shot (single)
          4. +1 charge per second
          5. -25% mult sniper charge after headshot (still can't understand this one)
          6. +20% movement speed while aiming
          7. +1 no flinching while aiming
      • Huntsman
        1. Damage upgrades
          1. +25% damage vs players (Cheap)
          2. +15% armor piercing damage
          3. +1 seconds of bleeding
          4. +1 ignite on hit
          5. +33% afterburn damage
          6. +25% afterburn time
          7. +1 healing on hit
          8. +25 healing on kill
          9. +1 seconds of 40% slow on hit
          10. +1 enemy penetration
          11. +1 mini-crits become crits
          12. +1 mini-crit airborne enemies
          13. +1 reveal cloaked spy on hit
          14. +1 reveal disguised spy on hit
          15. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -5% fire rate
          2. -10% reload rate
          3. +20% movement speed while aiming
          4. +1 no flinching while aiming
    2. Upgrade secondary
      • SMG, Clearer's Carbine
        1. Damage upgrades
          1. +25% damage
          2. +20% accurate damage (after first hit on any enemy)
          3. +1 healing on hit
          4. +25 healing on kill
          5. +1 seconds of 40% slow on hit
          6. +1 mini-crits become crits
          7. +1 mini-crit airborne enemies
          8. +1 reveal cloaked spy on hit
          9. +1 reveal disguised spy on hit
          10. +1 crit on disguised spies
        2. Weapon specific upgrades
          1. -5% fire rate
          2. +25% clip size
          3. -10% reload rate
          4. +1 bullets per shot (Single)
          5. -10% bullet spread
          6. +1 enemy penetration
          7. +2 secs of crits on kill
      • Jarate
        1. Weapon specific upgrades
          1. -10% effect recharge rate
          2. +1 second of effect
          3. -5% fire rate (Cheap)
          4. +10% blast radius
      • Darwin's Danger Shield, Cozy Camper, Razorback
        1. Weapon specific upgrades
          1. +40 max hp (Heavy)
          2. -10% crit dmg taken
          3. -10% bullet dmg taken
          4. -10% melee dmg taken
    3. Upgrade melee
      1. Damage upgrades
        1. +25% damage
        2. +15 healing on hit (slowfire)
        3. +25 healing on kill
        4. +1 seconds of 40% slow on hit
        5. +1 damage causes airblast
        6. +25% airblast pushback scale
        7. +1 ignite on hit
        8. +33% afterburn damage
        9. +25% afterburn time
        10. +1 damage all connected
        11. +1 mini-crits become crits
        12. +1 mini-crit airborne enemies
        13. +1 reveal cloaked spy on hit
        14. +1 reveal disguised spy on hit
        15. +1 crit on disguised spies
      2. Weapon specific upgrades
        1. -10% attack rate (slow)
        2. +2 secs of crits on kill
        3. +25 degrees of hit angle
        4. +10% hit range
        5. +1 stun enemies with same weapon
        6. +1 crit from behind
        7. +1 speed buff allies on hit
        8. +1 increased damage on lower hp
        9. +1 player capture value
  • Spy
    1. Upgrade primary
      1. Damage upgrades
        1. +25% damage
        2. +1 crit headshot, defocus on shot
        3. +1 cloak on hit
        4. +25% headshot damage
        5. +1 sapper building destruction gives crits
        6. +1 mini-crit airborne enemies
        7. +1 reveal cloaked spy on hit
        8. +1 reveal disguised spy on hit
        9. +1 crit on disguised spies
      2. Weapon specific upgrades
        1. +25% clip size
        2. -5% fire rate
        3. -10% reload rate
        4. +1 bullets per shot (single)
          1. -10% bullet spread
          2. +1 enemy penetration
    2. Upgrade secondary
      1. Weapon specific upgrades
        1. -10% effect recharge rate
        2. +1 robo sapper
        3. +50% damage vs buildings
        4. +50% hp on buildings
        5. +50% damage leeches hp on buildings
    3. Upgrade melee
      1. Damage upgrades
        1. +25% damage
        2. +15% armor piercing damage
        3. +15 healing on hit (slowfire)
        4. +25 healing on kill
        5. +1 seconds of 40% slow on hit
        6. +1 mini-crits become crits
        7. +1 mini-crit airborne enemies
        8. +1 reveal cloaked spy on hit
        9. +1 reveal disguised spy on hit
        10. +1 crit on disguised spies
      2. Weapon specific upgrades
        1. -10% attack rate (Spy)
        2. +2 secs of crits on kill
        3. +25 degrees of hit angle
        4. +10% hit range
        5. +1 stun enemies with same weapon
        6. +1 damage all connected
        7. +1 crit from behind
        8. +1 speed buff allies on hit
        9. +1 increased damage on lower hp
        10. +1 damage applies to sappers
        11. +1 player capture value
      3. Spy knives specific upgrades
        1. +1 silent killer
        2. +1 quiet unstealth
        3. +1 cloak on hit
        4. +30% cloak on kill
        5. +1 disguise on backstab

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